# ANNOUNCEMENTS #

Instead of being called "Overload Update 1.3" on Modrinth and "Overload Update 6.0" on Planet Minecraft, I'm changing the naming scheme to better match Minecraft's versioning
This update is called Overload 26.2 R1
"26.2" being the intended Minecraft version to use the resource pack in (26.1 is also intended but y'know)
"R1" being the resource pack's First Release for 26.2

"26.2 R1" is also "1.21.11 R4"

This is the last update supporting 1.21 - 1.21.11, from now on this resource pack only supports 26.2+
I'll fix any critical bugs that make the resource pack unload/absolutely unusable in 1.21.x if there are any. Otherwise I'm soley focusing on 26.2+



# TWEAKS & CHANGES #

-Tweaked Fishing Rod
-Tweaked Mace
-Tweaked Sulfur Spike
-Tweaked Green Banner Map Marker
-Tweaked Advancement toast texture
-Tweaked Polished Sulfur texture
-Tweaked unpowered Observer front texture
-Tweaked Tripwire Hook block texture
-Tweaked Pink Petal variant textures
-Tweaked Pink Petal variant models
-Tweaked how Bow and Trident variant renames work
	-Putting "Bow" or "Trident" at the end of the custom name will still have the texure applied
-Tweaked Baby Temperate Pig color palette [26.2]
-Tweaked Baby Pig faces [26.2]
	-Temperate
	-Cold
	-Warm
-Tweaked Rabbit Spawn Egg color palettes
	-Includes Spawn Egg variants
	-Retextured "Toast" variant entirely
-Tweaked Pink Dolphin variant color palette [ETF]
-Tweaked Bucket of Sulfur Cube color palette
-Tweaked Mushroom Stew color palette
-Updated Baby Turtle variant textures [ETF] [26.2]
-Updated Warm Cow Spawn Egg variant
-Updated Spyglass texture
-Updated Armadillo Scute texture
-Updated en_us.json language file to accomodate new features [Polytone / Vanilla]
-Updated several mob Spawn Egg variant subtitles and translation keys [Polytone / Vanilla]
-Twisting Vines item now uses the tip texture instead of the body
-A new Creative Inventory tab has been added for every Spawn Egg Variant, which have been moved from the vanilla Spawn Eggs tab [Polytone]
-Copper Golem Spawn Egg variants now give waxed versions instead of not [Polytone]
-Happy Ghast Spawn Egg variant will now have the AgeLocked tag applied to keep it as a Ghastling [Polytone] [26.2]
-Furnace Minecart variants now have emissive fire elements [ETF / EMF]
-Vex Sword variant is now obtainable through renaming Iron Swords
	-"Vex"
	-"Vex Sword"
-Retextured trans Bee variants [ETF]
-Retextured the Experience Bar
-Retextured the Mount Jump Progress Bar
-Retextured Red Mushroom variants
-Retextured Brown Mushroom variants
-Remodeled Iron Bars
-Remodeled all Copper Bars
-"Unspecified" Firework Rockets are now purple instead of gray
-Renamed "Egg" to "White Chicken Egg"
-Renamed "Blue Egg" to "Blue Chicken Egg"
-Renamed "Brown Egg" to "Brown Chicken Egg"



# ADDITIONS #

-Added support for several languages
	-British English (en_gb)
	-Canadian English (en_ca)
	-Australian English (en_au)
	-New Zealand English (en_nz)
-Added 2 more custom Trident variants via renaming
	-"Guardian"
	-"Elder Guardian"
-Added another custom Bow variant via renaming
	-"Stray"
	-"Snow"
	-"Frost"
	-"Ice"
-Added 17 Saddle variants via renaming
	-"White"
	-"Orange"
	-"Magenta"
	-"Light Blue"
	-"Yellow"
	-"Lime"
	-"Pink"
	-"Gray"
	-"Light Gray"
	-"Cyan"
	-"Purple"
	-"Blue"
	-"Brown"
	-"Green"
	-"Red"
	-"Black"
	-"jeb_"
		-Applies to mobs wearing a visible saddle [ETF]
			-The "jeb_" is an animated texture [Animatica] [ETF]
-Added Happy Ghast Harness variant via renaming
	-Applies to every kind of Harness
	-"jeb_"
		-Applies to mobs wearing a visible saddle [ETF]
			-The "jeb_" is an animated texture [Animatica] [ETF]
-Added "screaming" texture variant for Baby Goats [ETF] [26.2]
-Added larger tadpole variant [ETF / EMF]
-Added pink variant for Baby Dolphins [ETF] [26.2]
-Added "Husk" variant for Zombie Villagers [ETF]
-Added "Drowned" variant for Zombie Villagers [ETF]
-Added Baby Bee variants [ETF] [26.2]	
-Added Baby Donkey variants [ETF] [26.2]
-Added Warm & Cold Mule variants [ETF]
	-Applies to babies [26.2]
-Added Baby Hoglin variants [ETF] [26.2]
-Added Baby Zoglin variants [ETF] [26.2]
-Added Baby Strider variants [ETF] [26.2]
-Added Baby Villager outfit variants [ETF] [26.2]
	-Plains
	-Savanna
	-Taiga
	-Also applies to Baby Zombie Villagers
-Added head feathers to Baby Cold Chickens [ETF / EMF] [26.2]
-Added 4 named variants for Chickens [ETF]
	-All give the same texture
		-Jay
		-Jake
		-Jim
		-Blue
	-Also applies to the Chicken Spawn Egg
-Added variated particles for Golden Dandelions [26.2]
-Added variated Golden Dandelions [26.2]
	-Includes Potted Golden Dandelions
-Added Firefly particle variants
-Added variated White Bubble particles
-Added variated Frogspawn
-Added 3 more End Stone variants
-Added 2 more Cobblestone variants
	-Slabs
	-Stairs
	-Walls
	-Infested
-Added a Pollinated Bee Spawn Egg variant
-Added small size variant for Sulfur Cube Spawn Eggs
-Added "Swiper" Fox Spawn Egg named variants
-Added dimension-based Lodestone Compasses
	-Overworld is green
	-The Nether is orange
	-The End is purple
	-Everything else is sepia
-Added outlines for every Waxed copper block and item
	-Cut Copper
	-Chiseled
	-Grates
	-Stairs
	-Slabs
	-Bars
	-Chains
	-Lightning Rods
	-Lanterns
	-Doors
	-Trapdoors
	-Chests
	-Copper Golem Statues
	-Copper Golem Spawn Eggs
-Added connected Polished Cinnabar textures [CTM] [26.2]
	-Added toggle to turn it on and off [RPO]
	-Applies to slabs
-Added connected Polished Sulfur textures [CTM] [26.2]
	-Added toggle to turn it on and off [RPO]
	-Applies to slabs
-Remodeled Cinnabar Brick Walls [26.2]
-Remodeled Sulfur Brick Walls [26.2]
-Remodeled Baby Striders [ETF / EMF] [26.2]
-Remodeled Baby (Trader) Llamas [ETF / EMF] [26.2]
	-Also applies to the Baby Trader Llama Carpet
-Remodeled Baby Foxes [ETF / EMF] [26.2]
-Remodeled Baby Sheep [ETF / EMF] [26.2]
-Remodeled Baby Cows [ETF / EMF] [26.2]
	-Temperate
	-Cold
	-Warm
	-Red Mooshroom
	-Brown Mooshroom
-Retextured Baby Villagers [26.2]
-Retextured Baby Zombie Villagers [26.2]
-Retextured Baby Squids [26.2]
-Retextured Baby Glow Squids [26.2]
-Retextured Baby Armadillos [26.2]
	-Added baby variants [ETF]
-Retextured Baby Foxes [26.2]
	-Includes Baby Snow Foxes
	-Includes "Swiper" named variants [ETF / EMF]
-Retextured Fox Spawn Eggs
-Retextured Baby Sheep [26.2]
-Retextured Copper Bars
-Retextured Nether Bricks
	-Red Nether Bricks
	-Red Nether Brick Walls
	-Walls
	-Chiseled
	-Cracked
-Retextured Rabbits
	-Brown
	-Black
	-Gold
	-Salt & Pepper
	-Splotched
	-White
	-Toast
	-Killer Bunny
	-Includes all baby variants
-Retextured Baby Cows
	-Temperate
	-Red Mooshroom
	-Brown Mooshroom
-Retextured Baby Armor
	-Chainmail
	-Copper
	-Gold
	-Iron
	-Diamond
	-Netherite
-Retextured Brewing Stand item sprite
-Retextured Breeze Rods
-Retextured Blaze Rods
-Retextured Blaze Powder
-Retextured Nether Wart
-Retextured Firefly particle
-Retextured "Bounce" music disc
-Furnace Minecarts have a lit soul fire texture when inside Soul Sand Valleys [ETF / EMF]
-End Stone is now randomly rotated
-CTRL+Pick Block Comparators have custom textures
	-Subtract
	-Subtract + Powered
	-Powered
-Zombie Nautili have emissive eyes [ETF]
-Baby Drowneds have emissive spots [ETF] [26.2]
-Drowned Spawn Egg now has emissive spots [Continuity]
-Breeze Spawn Egg now has emissive eyebrows to match the mob [Continuity]
-Allay Spawn Eggs are now emissive [Continuity]
-Vex Spawn Eggs are now emissive [Continuity]
-Glow Squid Spawn Eggs are now emissive [Continuity]
-Enderman Spawn Egg now has emissive spots [Continuity]
-Endermite Spawn Egg now has emissive spots [Continuity]



# Fixes & Files #

-Updated pack.mcmeta for Update 26.1.x and 26.2.x (Tiny Takeover & Chaos Cubed)
-Updated file paths and file names for many entities and their variants [Some for ETF / EMF, some for Vanilla, some both] [26.2]
	-Armadillos
	-Beacon Beams
	-Blazes
	-Chickens
	-Cows
	-Dolphins
	-Enchanting Table Books
	-End Gateway Beams
	-Experience Orbs
	-Hanging Signs
	-Llamas
	-Mooshrooms
	-Minecarts
	-Pandas
	-Pigs
	-Shields
	-Signs
	-Snow Foxes
	-Snow Golems
	-Turtles
	-Wandering Traders
	-Witches
-Potentially fixed an error with a Wildflower variant facing east
-Fixed Pointed Dripstone having incorrect model displays
-Fixed a lot of stuff wrong with the Pink Petal variants
-Fixed a weird model issue when using a Flint & Steel in 3rd Person
-Fixed Droppers/Dispensers backside texture being inconsistent with the sides
-Fixed Drowneds only being able to visually hold Drowned themed Tridents
-Fixed Observer side textures being upside down
-Fixed Shepherd Hat top texture being flipped
-Fixed Shepherd Hats not fitting Piglins properly
-Fixed all Copper Lanterns being held differently to (Soul) Lanterns in hand
-Fixed Nautilus Armor icon using the vanilla texture in GUIs
-Fixed the bottom of Nether Brick Walls using the side texture
	-Also applies to Red Nether Brick Walls
-Fixed slight model stretching on tilted Big Dripleaves
-Fixed slight model stretching when Shields are actively blocking
-Fixed the front texture on Fletching Tables having inconsistent shading
-Fixed Crimson Fungus item not having emissive spots [Continuity]
-Fixed Warped Fungus item not having emissive spots [Continuity]
-Fixed Weeping Vines item not having emissive spots [Continuity]
-Fixed Twisting Vines item not having emissive spots [Continuity]
-Fixed Redstone Torch item not having emissive spots [Continuity]
-Fixed Magma Cube Spawn Egg variants not having emissive spots [Continuity]
-Fixed Hoglin variants not having emissive eyes [ETF]
	-Also applies to Zoglin variants
-Fixed a lot of small model issues with adult Cows and Mooshrooms [ETF / EMF]
-Fixed color palette issues on Furnace Minecarts [ETF / EMF]
-Fixed color palette issues on Bee variants [ETF]
-Fixed Zombified Piglins not having their default texture in the variation options [ETF]
-Fixed adult Snow "Swiper" Fox variant still having whiskers [ETF / EMF]
-Fixed Fox legs clipping 0.1px into the ground [ETF / EMF]
-Fixed Copper Golem Spawn Egg Variants not properly spawning as the waxed variant
-Fixed Open Panel-Trapdoor model's panel being upside down on the underside
-Fixed Z-Fighting on the top of the Creaking's head [ETF / EMF]
-Internal reorganization to Creeper variants [ETF / EMF]
-Internal reorganization to Angry Villager particles
-Internal reorganization to Cherry Leaf particles
-Internal reorganization to Copper Fire Flame particles
-Internal reorganization to Shriek particles
-Internal reorganization to Snowflake particles
-Internal reorganization to Panda Sneeze + Llama Spit particles
-Internal reorganization to Prismarine Crystal variants
-Internal reorganization to Cobblestone variants
	-Slabs
	-Stairs
	-Walls
	-Infested
-Internal reorganization to how Spawn Egg variants appear in the Creative Inventory [Polytone]
	-Applies to literally every Spawn Egg variant that was in the Spawn Eggs tab
	-Applies to Wither Spawn Eggs and Ender Dragon Spawn Eggs in the Operator Utilities tab
-Internal reorganization to how Axolotl and Salmon Buckets appear in the Tools & Utilities tab of the Creative Inventory [Polytone]
-Internal reorganization to how Soul Sand, Armor Stands, and Item Frame variants appear in the Functional Blocks tab of the Creative Inventory [Polytone]
-Internal reorganization to how Deepslate Redstone Ore appears in the Redstone Blocks tab of the Creative Inventory [Polytone]
-Removed Dyes, Bundles, and Harnesses from the Colored Blocks tab of the Creative Inventory [Polytone]
-Removed old pixel consistent Baby Squids [ETF / EMF] [26.2]
-Removed old pixel consistent Baby Turtles [ETF / EMF] [26.2]
-Removed old pixel consistent Rabbits [ETF / EMF] [26.2]
-Removed custom minecart models [ETF / EMF] [26.2]
	-Will try to reimplement them later on
-Removed all Core Shaders files
	-This fixes the End Dimension being extremely dark in 1.21.11